I ve had success in the past with going for dauntless so gutter runners have some.
Bloodbowl 2 gutter runner armor or ma.
Skaven gutter runner overview.
Their catchers are fast but will have a hard time keeping up with a skaven gutter runner.
You would take armor instead than move on a star wardancer gutter runner.
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So my first gutter runner leveled up finally.
Not on a fresh one.
So i started a new human team who s only lvlups currently is a mv blitzer and a block catcher.
Third game of the league and i rolled a 6 and a 4 which means a skill a movement point or an armour value lol.
I feel like ma and st might be a bit bloaty on the same gr but st is hard to pass up.
Two human gutter runners.
The same blitzer and the other catcher now rolled double 5s and i m at a loss whether i should take the movement on both of them or if i should get dodge diving tackle on the blitzer or guard on the catcher or something.
I coach skaven and am not really seeing the advantage of wrestle over block as your first skill pick for a gutter runner.
Any advice discussion is appreciated.
The rat ogre seems built to injure catchers but the gutter runners can be built to play either side of the field.
That being said they don t excel in any particular domain either.
1 s block sidestep shadowing 3.
Gutter runners are fast as from the beginning.
Their passes are decent but don t compare with the high elves.
1 ma sprint wrestle block surefeet with the fourth i.
So normally a movement point would be a no brainer but gutter runners are already stupid fast so it seems excessive.
It kinda depends on the rest of the team too.
Need some advice on what i should get on my ma gutter runner for his second level up.
Would a balanced 2 gutter 2 storm rush with 2 gutter 2 throw 1 ratogre in the backfield work well or would a more aggressive 6 player rush with only the throwers and rat ogre left defending work better.